


This review will cover the original Quake campaign and all three mission packs which include Scourge of Armagon, developed by Hipnotic Interactive and released in Februrary, 1997, Dissolution of Eternity, developed by Rogue Entertainment and released in March of that same year, and Dimension of the Past, developed by MachineGames and released in June, 2016, for Quake’s 20th anniversary. This time I decided to give it a real chance and went all out. But I really didn’t give it a fair shot since every time I would play it, I would give up after the first level. I guess I just wasn’t into the whole dark fantasy theme. I was only six years old when it released but I didn’t even try playing it until many years later. I don’t know what it was but for the longest time I just couldn’t get into Quake. Gameplay wise, Quake resembles more of Doom than Wolfenstein 3D but what made Quake unique was its full real-time 3D rendering. Developed by id Software and published by GT Interactive, Quake was released for DOS in June, 1996. As you may or may not know, I’m not a multiplayer guy so the only games in this series I really care about is the first two and Quake 4. Enemy Territory: Quake Wars was another multiplayer-focused game, Quake Live was an updated version of Quake III Arena, and the latest release, Quake Champions, is yet another multiplayer only title. Quake 4 brought back the single player component, continuing the story of Quake II. Quake II has you preventing an alien invasion of Earth and Quake III Arena is strictly a multiplayer game.

The original Quake is unrelated to its sequels, with a very dark fantasy aesthetic and atmosphere. Quake is also a very inconsistent series. id Software released three revolutionary shooters in a row and for a while there, Quake seemed to get the most attention. I adore Wolfenstein, I love Doom, but I never could get into Quake.
